Visual Basic program 5.0 "VB Quantum Moves"

The program "VB Quantum Moves is based on the game: "Quantum Moves". For a copy go to: http://www.scienceathome.org

The program VB Quantum Moves consists of 4 execersizes.

• Bring home water from fixed source.
• Bring home water from moving away source.
• Bring home water from approaching source.
• Store away water to fixed destination

Technical description

13. Bring Home Water - step 1

 ``` "A" "B" *** ********* * * * * * * * *aaaaa* * * * * * * * * * * XX..................> state = 1 ```
 Step1 shows the initial position of the game. This is called State = 1. State = 1 shows an empty basket "A" and a basket "B" filled with water. The challenge of the exercise is to move the empty basket "A" towards the filled basket "B". Empty the filled basket completely in the empty basket. Move the now filled basket "A" back to its original position.

13. Bring Home Water - step 2

 ``` "A" "B" ***************** * * * * *aaaaa* * * * * * * * * * XX....> state = 1 ```
 Step 2 shows the situation were the empty basket "A" is moved towards the filled basket "B"and touches the filled basket "B". When the empty basket "A" is slightly moved more towards the right the filled basket "B" runs over. This situation is still called State = 1

13. Bring Home Water - step 3

 ``` "A" "B" ******************* * * * * * * * * *aaaa* * * * *aa* * * ** ** XX...> state = 2 ```
 Step 3 shows the situation where a part of the water in the filled basket "B" is poured into the basket "A". There is more water in the basket "B". This situation is identified as state = 2

13. Bring Home Water - step 4

 ``` "A" "B" ********************* * * * * * * * * * *aaaaaaa* * * * * * ** ** XX.> state = 3 ```
 Step 4 shows the situation were there is one water level, but the shape of the two baskets can clearly be identified. This is state = 3

13. Bring Home Water - step 5

 ``` *********************** * * * * * * * * * * * *aaaaa* * * * * *** XX> state = 4 ```
 Step 5 is almost identical as step 4. The major difference is that the two bakets are merged in to one basket. This state is identified as state = 4

13. Bring Home Water - step 6

 ``` ********************* * * * * * * * * * *aaaaaaa* * * * * * ** ** <.XX ```
 Step 6 is the same as step 4. Step 6 starts when basket "A" is moved towards the left. The situation is identified as state = 3. The important issue is that there is only one water level.

13. Bring Home Water - step 7

 ``` ******************* * * * * * * * * * * *aaaa*aaaa* * * * * ** ** <...XX ```
 Step 7 resembles step 3, but is clearly different. This situation starts with one level but when the rim of the two baskets starts to appear. In the above situation in both baskets there is the same amount of water but this is not always the case. The situation is identified as state = 5 (One iteration)

13. Bring Home Water - step 8

 ``` ***************** * * * * * * *aaaaa* * * * * * * *aaa* * * <......xx ```
 Step 8 is the same as step 7. The two baskets are more clearly separated. The situation is identified as state = 6

13. Bring Home Water - step 9

 ``` "A" "B" *** ********* * * * * * *aaaaa* * * * * * * * * *aaa* * * <..................xx ```
 Step 9 is the same as step 7 and step 8. The original empty basket "A" is back to its starting position. The result of the challenge is that the level in "A" should be identical as the target volume. When basket "B" is empty the state = 7. In all other cases the state = 6

Reflection

My first impression is that I doubt the Quantum Mechanical implications of the game. Specific if this game can be used in anyway to speed up the development of a Quantum Computer.

Feedback

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Created: 18 April 2016